Tetris Couldn't Succeed at This Gaming Ceremony — Another Award Type Could Fix That

Whenever a prominent awards ceremony nears, you'll find a clamor for introducing additional classifications to honor unsung work and satisfy the passions of enthusiasts with niche passions.

My colleague has already made advocating for terror-themed awards. That would rule. Equally deserving are strategy board titles, representing someone's personal cause. Yet I need to apologize in advance when I prioritize just as with other single-minded supporters, I possess a compelling case supporting my request remains most pressing and important of all. Here's the proposal: There should be a classification for brain-teasing titles.

Categorizing Game Types

Organizing artistic expressions defies precise measurement; it’s very subjective, and typically spark debates concluding with vague boundaries. It's understandable that cinema institutions steer clear of genre categories. However, it represents an essential concession for the industry of interactive entertainment, showing incredible range they hardly constitute one unified medium.

For the full spectrum of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to receive proper recognition, genre categories are essential.

Current Gaming Award Categories

Prominent interactive entertainment events offer these classifications covering Action, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories actually cover many game types, and you can find room accommodating various experiences.

Different situation exists for brain-teasing titles. There’s simply nowhere to put them. Think about these this year’s best games, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching in a different title, thought-provoking social scenarios in another game. Where could they possibly go between these six categories? Simply put, no category fits.

The Representation Problem

Many instances occur excellent brain-teasers launched regularly that have no home during gaming ceremonies, unless they happen to qualify award groups including Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.

  • One classic puzzle game got overlooked completely that year
  • Another creative title missed out in 2019
  • A beloved organization game received no acknowledgment in 2021
  • Just some puzzle games barely qualified for independent or mobile categories

Value of Brain-Teasers

These are often small games, yet the craft of the puzzle game is of massive significance. Well-known matching games count as the most-played games in the world continuing this trend for over a decade.

The legendary block-stacking game competes with well-known building titles claiming status as highest-selling title ever; it also contends for best game of all time. Logic titles represent cornerstones for gaming as medium, while interacting with almost every other genre.

Recommendation and Reasoning

Puzzle games wouldn’t have this problem. One could readily select multiple candidates interesting, varied, worthy titles every year with ease — or rather, with difficulty, given the need to exclude so many good games out.

Restating the point, these represent titles that otherwise have no home at major gaming awards. Logic title developers operate at the hard edge interactive creation, developing some of essential manifestations within interactive entertainment. Comparable to movie stunt professionals, they warrant appreciation. Let’s not keep them waiting generations.

Miranda Young
Miranda Young

A cultural anthropologist and writer passionate about documenting societal changes and their impact on everyday life.